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Get Entity by ID?
Posted September 28, 2014, 4:57 am — by madd4mon
Hello there,

I'm fairly new to Impact and I am working on my first game right now. There were a lot of questions at first but thanks to Google and this forum here I could answer most of them. Unfortunately, I am stumped now.

I am looking for a way to get an entity by its ID - and I haven't found a solution yet. Maybe you can help me?

More context: In the game, blocks are continually falling from the upper edge of the playing field. The player has to click on them, answer a question to make them disappear. There are three block sizes which I have defined in three entity files. The game spawns one of those three entities after a certain countdown.

The game checks over which one the player is hovering and executes a function. It's not working properly though. When I click on one block, another one disappears. That's why I want to get a certain element by ID.

Here's some code.

 
    kommentar: function(objekt) {
 
     var Animation = function() {
 
      animated = true;
 
      var r = $.Deferred();
 
      var AnimationTimer = new ig.Timer(1);
 
      if (AnimationTimer.delta() < 0) {
       objekt.currentAnim = objekt.anims.kill;
      } else {
       AnimationTimer.reset();
      }
 
      setTimeout(function() {
       r.resolve();
      },1000);
 
      return r;
     };
 
     var Kill = function() {
      objekt.kill();
      animated = false;
     }
 
     Animation().done(Kill);
 
    },
 
    update: function() {
 
      if (this.inFocus() == true && animated == false) {
       this.currentAnim = this.anims.hover;
 
        if (ig.input.pressed("leftButton")) {
 
         startTime = startTime;
 
         var zufall = Math.floor(Math.random()*ig.game.fragenkatalog1.length);
 
         box(ig.game.fragenkatalog1[zufall].frage,ig.game.fragenkatalog1[zufall].antwort1,ig.game.fragenkatalog1[zufall].antwort2,ig.game.fragenkatalog1[zufall].antwort1Wert,ig.game.fragenkatalog1[zufall].antwort2Wert,ig.game.fragenkatalog1[zufall].antwort3,ig.game.fragenkatalog1[zufall].antwort3Wert,ig.game.fragenkatalog1[zufall].name); //Hier werden die Parameter für die Box an das äußere JS übergeben
 
         //inFocus resetten
         ig.input.mouse.x = 0;
         ig.input.mouse.y = 0;
 
        }
 
      } else if (animated == false) {
       this.currentAnim = this.anims.idle;
       this.anims.kill.rewind();
      }
 
      if (antwortRichtig == true) {
       this.kommentar(this);
       antwortRichtig = false;
      }
 
      this.parent();
 
    },
 

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