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Type text with the keyboard
Posted August 31, 2015, 4:54 pm — by likethemammal
DaisywheelJS is also another option. It supports the HTML5 Gamepad API and makes it easy for developers to capture text from a user. Check it out!

The Dreamsong
Posted August 31, 2015, 12:31 pm — by stahlmanDesign
@drhayes, thanks, I'm using lots of plugins from the Impact forum, your event chain too.

I wasn't sure what I was supposed to do.

The game is an open world, but the tasks are pretty linear. So to fix the problem of "I don't know what to do", I think I'll put an objectives button that tells you all the things the characters encountered have said. They give clues about where to go next. I might put an arrow pointing in the general direction, but that's kind of too arcade-like, and I want this to be an adventure game.

The jumps were a little floaty for my taste. I felt like I was fighting the character to get to certain platforms.

I'm not sure how to fix that, but I am going to make climbing ladders faster. Several people have said it's too slow.

It reminded me of playing games like this on the Apple ][e...

I tried really hard to make this a real pixel game with the same colour limitations of the C64. That means you won't see any blocks that rotate partially and reveal that it's just a big square with nice, crisp edges.

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