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Posted February 8, 2016, 2:31 pm — by AndrewMast
I have had experience with Socket.Io to ImpactJS, and it works fine.

I use this
file in my game folder, and when I need access to socket-io, I add 'game.socketio' to the requirements and can create a socket with this.socket = io(url)

Best way to implement real-time multiplayer?
Posted February 8, 2016, 2:24 pm — by AndrewMast
Quote from Joncom
Here's a multi-player game I made:

Try loading two tabs at once to see the multiple players.

Controls: WASD to move, Mouse to Aim/Shoot, TAB to see ping/score.

Source code is here:

I am interested in making a multiplayer game, also. Is your game still up?


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