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Ejecta and babylon : Z-Buffer issue ?
Posted April 18, 2014, 8:26 am — by demonixis
Hi there,

I'm working on the port of a webgl app using Babylonjs and Ejecta. It seem that i've a z-buffer issue but I don't know if the problem is from Babylon or from Ejecta. I made a video that you can watch here ( which show you the problem.

I tested different configurations with camera projection (minZ and maxZ) but it hasn't solved my problem. Have you an idea ? In fact I don't know where to start to debug this issue.

Note that I've posted the same message on HTML5GameDev here (

Thanks for your answers ;)


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